Moar ‘bout this dood.
My name is Nils Diefenbach, a graduate of the Games Academy Berlin and Games Academy Frankfurt, in both Game Design and Game Art & Animation.
I have worked in many different fields of game development, mainly in student projects, ranging from animator to concept artist as well as scripter, game designer and tech artist.
I am currently working at Infernum Studios, Berlin, on an announced project, as Technical Artist. My major fields of deployment are pipeline optimization,asset implementation, tool programming and coordination of the outsourcer studios.